Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I got a question concerning the premade NPCs, because it seems like there are patterns to their spawns. When I am out on the islands, I almost always run into Dusk and Razor at some point. They turn up with much greater frequency than any of the other NPCs, and they're almost always together. When they're not together, they're wandering around the island alone rather than being in a group with other NPCs. Is there something to this observation, or is it just a coincidence?

(2 edits)

I also noticed this for a while. I have about 90 NPCs (Ones I've made), but there are a number of consistent concurrent ones that cause me to think that the preset have some sort of coding that results in their appearances more. Maybe like a priority list.

What ive noticed is that when you give them certian clothing/equippables, there seems to be a certian "level". As in higher quality gear spawns them more towards the higher levels.
Ive tested this very briefly and found that giving your NPCs the "low quality" option gear/clothing will most likely spawn them around the Level 5 to Level 9 mark.
It might be deeper and perhaps everything has certian values that effect at what level your NPCs spawn, but from what i can tell its linked to what your give them.

Maybe there should be the toggleable option of random equipment? So that the NPCs can spawn whenever with appropriate gear.

This is just a personal theory, but I think your character's name might act as a seed or one is generated upon character creation as certain characters ive made seem to have more npcs spawn in the world than others.