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Loopy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4746 | 3.067 | 3.067 |
| Audio | #5181 | 2.467 | 2.467 |
| Enjoyment | #7009 | 2.133 | 2.133 |
| Artwork | #7054 | 2.200 | 2.200 |
| Narrative | #7459 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The theme was implemented in how the player is confined by both a physical loop and a metaphorical loop inherent to a game as arcade-y as this one.
(Optional) Please credit all assets you've used
See in game for full credits
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Comments
Good start of an idea and charming, but I find it impossible to control the character in the way that is expected by the gameplay challenge. I did really try, out of about 25 retries I managed to bounce back anything at all like 5 times, out of which only once did I bounce 4 times and that was my highscore. I would find this very enjoyable if the challenge was reduced, for example if the movement was limited to one dimension only + you had more time to figure out that the projectile is about to fire, I could see myself getting hooked for a while.
I like the graphics!
Thanks! This was my first time making art in Inkscape - I figured it would be good to learn to make vector graphics. (Scratch doesn't count)
looks nice
keep it up!
No time for old hands. Nice game!
I think this would be really fun if you were allowed to leak a bullet here and there. Not being allowed to make a single mistake makes it really stressful and breaks the flow it would otherwise have. That's just my opinion. Really fun physics though.
Yeah, I wanted to add a system where you have 3 HP and destroying 10 or so enemies would heal you, but I didn't give myself time to implement it. Maybe I could add a post jam version with that, no promises tho
Yeah that would have been perfect. Ah well, still fun!
I have skill issues