The game is original by is context and ambiant. You don’t play a mech but try to dodgethe mechs. The atmosphere is very nice. I’ve appreciated the small briefing, but it’s not possible to cancel or increase the speed of the text pressing a key for example. when you retry a lot, it’s boring.
Read the briefing is important because i was totally lost when i interact with the first pannel, after reading better, i need to use the number on keyboard to enter the code, i like it. This kind of immersive ui, but need a time to user to appreciate it, like the energy of the batterie etc…
I’m divised about that, displaying value or indication is more easier for the player to understand, but in other way without indication the game looks more immersive and real with this ambiant. But for the interaction, you have display : press “E” for the interaction…..maybe just higlight the model and not display text to be coherent ?
About the fight with small sentinel, i find flashlight most inneffective, my best solution is to jump over small obstacle to trap the mech, the pipes at the entrance is good for that. The big mech shooting and seeing very far i think, but i’m not sure. But after all its a stealth game.
I’ve thanks you for the web version, because windows version dont work on my old laptop, performance is horrible but mys laptop is old so its not significative.
I’ve a bug on the web version, when i’m crounching with control, after few seconds the webbrowser close, i think is a key used by web browser maybe use “C” is better.
This a very inventive project and esaily become a full game with good level design but this is the good way ! A very solid entry !