This was a really fun one! My most obvious suggestion would be to use a pixel font that fits the scale you want your game to be at. A lot of pixel fonts have only a specific pixel size (and it's multiples) they function at, and with how blurry and difficult to read the text was, it would definitely be of help. Other than that, some of the levels got REALLY long, and not being able to view the entirety of my pathing and edit the middle of it really detracted to the puzzle element, and became kind of about how well you can execute a 30 step program. I did have a good time though. Great job!
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Thanks for the detailed feedback!
We've got a fix for the blurry font in a new build but ran out of time
A path preview might be a nice QoL feature to add, just have to see how it affects the difficulty/planning ahead feel we're going for
I'm not sure what you mean by not being able to edit in the middle?
If you mean remove some commands in the middle of your queue, you actually can delete individual commands (we should probably highlight that more in the tutorial)
If you mean being able to edit in real time while the character is looping, that would kind of break the game/cheese every puzzle (or at least change it from a puzzle game to a reflex game)