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(+1)

The concept is interesting. The horde survival was a nice balance of being quite difficult, but  still possible. I didn't realize that there was a time limit at first, and it seemed pretty tight for some of the tasks (9 coins, meal number 3). I think I died to the timer more than I died to my past selves.

I think it might have been good to give more time and more lives, as it sucks to die to a timer that you didn't know existed, and then running out of lives means starting over completely.

Thank you so much for the constructive criticism! I think having more lives would have been the best solutions because when playtesting I had the timer longer and the players said the game felt too boring so getting the balance was tough, especially when I didn't have the food level done until about 5 hours before submission. I do agree that making the player restart feels way too harsh and should've been less likely to happen.