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(1 edit) (+2)

Hello, fellow bug-circling game devs! Dilly commented on our game and I had to check you out!

Delightful game! I very much enjoyed the writing and character design of the various merchants, and stunning and collecting bugs was also pretty satisfying.

I wish there was a bit more of a goal to aim for, but to be honest, just getting to talk to the merchants kept me going for a good while.

I am curious how your loop detection worked. It seemed like sometimes it would count as a loop early, and sometimes it wouldn’t count even though I had fully enclosed the bugs.

The overall aesthetic of the game was fantastic! I loved all the writing and doodles on the ! notebook tab, and even your volume slider was hilarious.

UPDATE: I found the bug stats. 10/10. I always wanted to know how affable and leg each bug species is

You're far too kind, thank you so so much for coming by and giving us a look! I actually was playing your game on stream a bit ago and I was equal parts grumbling about how much -cooler- your game was than mine and loving on your writing/drawing animation, it was.. legitimately beautiful, truly.

The circles don't actually.. read at all. They're read by the bugs, and the bugs cast rays in 8 directions, and if all 8 rays encounter the line drawn within a certain proximity, it procs the stun mechanic. Uhh, from what I understand. I'm the artist and writer, so, take that with a grain.

Thanks again, and truly, you made a really good game!

(+1)

Oh, gotcha, yeah that explanation makes sense and explains the behavior. It definitely worked well enough for the game, I was just curious if there was something I was missing. I hope you don’t mind but I clicked over to your page and found the stream, and I have to say, you picked up the drawing/throwing mechanic really quickly and were performing exactly the type of moves we were hoping players would figure out, which was really rewarding to see :)

Oh, I don't mind at all, I'm flattered, thank you for the interest!