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Super unique art style! I like the idea of figuring out clues in the world and assembling what you need to succeed. I really wish the inventory system was easier to understand. I think either a click-and-drag system or at least more highlighting to indicate what is “selected” would go a long way. I found myself very frequently confused as to whether I needed to left or right click, and sometimes it seemed like the same button did a different action (probably because something was secretly selected).

I also think visual feedback when your mouse is hovered over an interaction point and what to expect it to do when you click would be helpful. Things like changing the cursor to be an left/right arrow for changes pages or a “return” arrow if clicking will back you out of whatever you have open.

I absolutely could not figure out how to combine the gemstones with the crown (which I think was something I was supposed to do) or how to combine the colored water with the clothes (never found a bucket, and the workbench didn’t seem to do anything). I tried many combinations of having the items in my various inventory slots and various ways of clicking on the workbench, but eventually had to give up due to lack of success or feedback.

One more note though, I think it is super cool that you have a fully voice acted game for the jam!

thanks for the awesome feedback..

as mentioned somewhere else here, Yes,… I am not proud on the inventory management, and should have taken more time to polish that. Same for user interface feedback, like sounds and highlights…