Oh, yeah, the fast moving blob enemies are tough. We kind of intended for them to force the player to draw a loop ahead of them and close it right as they get there. Glad you found the game to continue to grab you!
That’s a really good suggestion about including a taste of gameplay before the narrative. What we’d probably have done if we’d had time (or will do if we revisit) is have a short tutorial level that introduces the mechanics, possibly with a tiny bit of story woven in, and then go to the narrative section that is currently at the beginning.
Thanks for playing!