A very strange control scheme, but one that I found quite fun for most enemies minus the fast moving little bacteria guys. It's one of those games where once you find the most optimal way to play, it still continues to be fun because of the bullet hell type design, the impactful game feel, and the consistent variety in enemy behavior and combinations. I also found the narrative pretty interesting, although I do think the game should have started with just a small taste of the gameplay and THEN the first bit of narrative, just to give the player an idea of what they'd be looking forward to. Great work!
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Oh, yeah, the fast moving blob enemies are tough. We kind of intended for them to force the player to draw a loop ahead of them and close it right as they get there. Glad you found the game to continue to grab you!
That’s a really good suggestion about including a taste of gameplay before the narrative. What we’d probably have done if we’d had time (or will do if we revisit) is have a short tutorial level that introduces the mechanics, possibly with a tiny bit of story woven in, and then go to the narrative section that is currently at the beginning.
Thanks for playing!