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This game had neat visuals/effects, and the puzzle mechanics of getting the two robots to work together were pretty neat. I ended up playing until the lava level. My main suggestion would be to try to streamline the mechanics to make the puzzles faster to execute once the player comes up with a solution. For instance, I believe I would prefer if switching players were instant (or had a 1-second animation), and I do wonder if there's a way to make deaths caused by platforming mistakes to be less punishing, as the lava level caused me some frustration.

Thanks! Yep the length of reset/transition animations is definitely the main takeaway, will be shortening those for sure. And I also wanna rework the pattern copying mechanic just a bit to make it more intuitive. Thanks for the feedback!