This is a surprisingly precise platformer! It’s all about careful timing and aiming. There’s also a nice puzzle element to it - when you take away the ability to jump, it means you’re constantly looking for different ways to gain height. The sound design was another highlight for me; the SFX all fit well and sound great. I liked the music too, but I took too long on one level and it stopped looping for me…
On the gameplay side, I wish the game was a little less slippery in general, particularly in the air. You don’t have a lot of air friction, and you fall fast, so you have limited ability to correct yourself mid-air. This is a problem when the game is all about precise mid-air movement. I suggest slowing down gravity a bit and making you able to turn quicker in the air, in order to match the precise level design. (Side note - I also suggest fine-tuning those enemies… they launch you at different speeds/directions based on where you hit them, and with sprites that small which you’re aiming for across a screen-loop, it felt kind of random.)
Nice work, I had a lot of fun!