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(+1)

Bummer about the upload. Many of us have been there before.

As for the game. The visuals and aesthetics look amazing, but I cannot read the font. I really can’t.

As for the gameplay, I thought it was a neat mix of rhythm and other activities. Except I couldn’t focus on all three things at once (rhythm, task, text) but that might be the point, and if so, good job on communicating how that feels!

I also couldn’t get a handle on the rhythm my first two tries. I think for me it was seeing arrows and thinking that was for the arrow keys, and also thinking the arrow that points to the right is what maps to the option on the left (since that’s what it looks like). I had to fight against my instinct but I could sorta do it once I ignored the arrow shapes and just treated it as “left” and “right”.

I’m sure the game gets better, but it was tough for me to keep going because of these reasons. Still seems great, and judging from the instructions, there was a great variety of tasks! That’s impressive for such a quick turn around so congrats.

(+1)

Thank you so much for the thoughtful review!

My goal with the gameplay was to convey how it feels to do everyday tasks with OCD. (I have a little OCD but not as bad as many others) A lot of people confuse OCD in the colloquial vernacular by taking it to mean someone who is really careful with details and is precise. In reality, at least with me, OCD manifests as "compulsions" where an intrusive thought will say something like "you need to step on that tile or you'll die". It makes just going through normal tasks that other people don't even think about, like walking out the door, difficult. Instead of just walking out the door, it's "I have to flip the lightswitch 4 times before walking out or someone will break in." 

I tried to capture that as best as possible with the arrows being like a person going through their life normally, which wouldn't be too hard on its own, but becomes a lot more complex with these tedious compulsions added in.

Also, I agree with you on the text, it's absolutely illegible lol. Our artist didn't make any art and bailed on us, so I was a bit crunched trying to make a good art style while making the gameplay, and I didn't have time to fix that. Thank you again for the kind words!