First of all, thank you so much for 100%ing Serenitrove! It really means a lot to me. I hope things are looking up for you. If life's been rough lately, I hope Serenitrove could offer a bit of joy or at least as a distraction.
Thanks as well for the thoughtful feedback. For resource selling and trading, I'm considering allowing common materials to be bought with Quartz, but I'd like to keep anything above Gold unpurchasable in order to preserve the core gameplay loop. Otherwise, players could just grind Quartz in a single zone and bypass the need to dig deeper for rare metals or gems.
I really like the suggestion about a visual torch duration indicator. It might end up being a simple bar (without numbers) since the item slots are smaller than equipment slots, but I'll definitely look into it.
Thanks again for playing and for taking the time to share your thoughts!