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I love the art style and the game play is very solid. Had to think for a minute. I think I'll come back to this one if you add more! 
I kinda was confused by the order of the switches. I think the lights showed which ones could be press but I often got a lost.

Any other mechanics you wanted to implement but didn't get too?

(+1)

I wanted to add more story, like actual narration of what is going on in the game but that had to be cut so I have the text at the begining and cutscene at the end only

I wanted the dice blocks to roll at some point but that lost me couple hours and I wish I dropped it earlier

And I wanted to make a "scale" puzzle, which I probably could've done if I didn't waste time on the dice blocks, as the game uses themes from GMTK 2020 - 2025 but a reference to "built to scale" is not fully realized.

Thank you for playing, and as for the switches, there are crystals on them that show if the switch is active or not, the crystals you carry are also shown in the bottom left corner of the screen.