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Thank you very much, love the kind words and good feedback. Appreciate what you say about the balance between skill and chaos, that's super kind <3.  Glad you like the slowdown too! 

One thing I really love about Balatro, which was the inspiration behind the score system, is that you can customise how long things take. Sounds like we should do the same, thx!

Also, we designed it so it counts up the total points and multipliers separately before applying them to each other, exactly for that strategy. So it doesn't matter the order in which enemies are killed within a single loop.  Even made the big fish have different physics so the player can separate them, to get them down to one shot too, for a big mult.  I managed to score over 10k in one loop, thanks to having an army of 1hp fish before looping a few stars and a beam-shooting clam enemy.