Yeah… that’s an interesting effect that just fell out of how we implemented the wheel physics. The way it is now, you need to be careful where you apply motivation to not get the cat too high on the wheel. Like you found, once the cat starts running loops around the wheel, the wheel barely moves, but the cat still consumes plenty of energy. Not sure the game warrant that complexity in the current state though…
When I was originally prototyping there was a way to slow down the cat, which would make it a bit easier to keep the right balance.
Thanks for playing!