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(+1)

Nice game good flow i feel the sexual content seem kinda unimportant and not really anything special but I feel it's a thing it doesn't matter it's there or not

I don't mind using AI to generate different looks and such but I feel you should atleast make it stick to the same drawing style cause it looks a bit bad that some have sort of anime style while others have more realisme based art style


Only have 2 issues with the game i hope will get corrected in future updates

1 the max Health increase card seems to only be obtainable in the first one maybe two runs so if your unlucky you need to always have a lucky hand to stay alive later

2 having to create a new save file EVERY SINGLE TIME you die is very annoying i don't mind if it reset or even better give you a choice where you go back to after last boss you killed or start over completely (cause sometimes you got a nice deck building but lost cause of rng)

On more minor stuff could be nice if you could choose to not pick a relic of none are for your liking but it's fine also to keep it for the challenge 

Maybe also rotate the first two tier enemies back just to keep it fresh and make there cards farm able maybe even make it randomise after 3 run so you can have undead goblins and beast for example 

Hope you keep working on this and look forward to see an ending of some sort

(+1)(-2)

Thanks glad you like the game.
Ai has improved a lot since when I started, The different styles might also happen if I use Loras (special training sets for a certain thing). I could remake all the art at some point with ai and have it all look similar but it is not worth the effort for me. I rather remake it one day with hand drawn art.

1) the max health increase is not needed after stage 2 because the main game ends at stage 3 anyways and you won't have time to increase your max hp. Your problem only happens if you play an endless mode but the game is not set for that. I might make changes to the endless mode, once the main 3 stages are finished.
2) I understand the frustration but this is how Roguelikes work. Also this makes victory taste sweeter as well. I was thinking about adding a replay button for the fight you died on, but I'm not sure yet if I want that, so no promises.

I think you can just click on the close button instead of the relic? Or maybe it's only for cards like this, I'm not sure right now ^^"

For the future the endless mode is planned to have all enemies, but they need to be adjusted for that stage first or they will be way to weak. This will be implemented later after finishing the main game.

Yes, I will finish it don't worry. a V1.0 should happen at the end of 2025 or early 2026.

(+1)

It's only for card (atleast on android) you can skip by just closing the selections which can be a bit annoying on endless playing around trying to collect the perfect deck for the different monster types and such (goblin is impossible of your forces to pick the no hold after all)


Well don't need a retry button but could be nice if at the very least it just scrub your save or something so you don't have to make a new one hehe I ended up just having them all named "a" 

And for health well tier 3 you can still get one shot at some point if you have a bad hand and if you add more tiers (or endless mode) then you will need it in some form even minor

Look forward to the polish on the endless mode

Also have you considered adding some sort of temporary effects based on what you transform into? Like improve slime card for slime or just +1 toxicity? Maybe 1 life steal for demon or something to make them special to turn into?