This game really peaked my attention and I think it looks really cool.
While it's already quite rich in mechanics, I don't find it enjoyable to play, though.
Why:
1. there is no pause button, yet it can take an hour even to just reach level 2.
2. things happen too fast, you barely get a moment to take a breather, because the moment you let your character take a break, there is an earthquake. How is a fracture supposed to heal on its own, if there is always something going on?
3. the character and the items can't hold still. On one hand this leads to constant injuries, especially during sleep, but it's also annoying as heck to pin point click a tiny item that is shaking or even zooming around the floor for NO reason.
4. any injury gets infected. why? even when my arm didn't bleed it's suddenly infected... there was no way for me to avoid it and now it's a long lasting issue.
5. lack of instructions. I don't know how to use some of these items and there is no way for me to pause the game and look things up, so it would be helpful to get a bit more information during gameplay.
If these are intentional, than I admit, it's going to go well with the crowd that loves this.
Personally I would like to come back to this, after a few updates and see if it is more playable for me.
I think 3. with items happens when there is water that is moving back and forth on the ground and for some reason that applies ridiculous amounts of velocity to the items in it, and I don't think is intentional.
As for 4., I believe a body part with very low skin health can get infected if you don't cover it with bandages. Your character tends to communicate this risk to you I think unless there are more pressing matters at hand, and I've noticed it does get infected eventually if you don't wrap it up or heal the skin fast, even if there is no bleeding wound on it or you cleared out an infection on there before.
That makes me wonder if there is a secret immunity stat that is random? It felt like on that specific run, my character just couldn't get rid of infections and I have no idea why, I treated them immediately and kept them treated. On that run I also had a surprising amount of food supplies, so I kept fed. Sleep was another issue I had to constantly deal with, because I had to dig a lot.
During the entire run my character kept complaining about their paw, but I didn't know which one they meant and there was also no status icon that explained what was going on. The sudden infection then appeared on a shoulder.
Maybe this is related to all the digging?
As far i seen, all infections comes from skin status and immunity. Low immunity and skin durability, infection on 30% is on (cuz usually i take notice that spawns on that). Much pain status on exact part might effect on character.
On add, you can overfed and make character fat (but I am sure that chubby is a effect. Fed a lot fat things (chunk of meat, hamburger)).
And too say, I am not sure of all, but I can say that what I observed so far. So take all with some grand of salt (or what was say).
my characters wish that they are overfed and chubby... I ususally end up being too thin, because I can't find enough high-calorie food sources...
My run yesterday actually ended with my character dying from starvation in the desert and that was the most successful run I had so far.
However I did watch other people play the game now and it seems that I've been mostly unlucky with loot. Also people do sometimes eat the flesh of corpses and I've not seen that have a bad effect, yet.
cuz it's giving mental effect. Meat is meat, but where is came from is important. It can hit pretty hard if you not try balance it.
Plus mental is pretty important. Low mental, gives status. So far I get to see one stage of that (around -30.0) that sometimes refuses do a pick up action. I heard that if is pretty low might even hurt themselves or even trying to suicide. (If you have gun, might it use for suicide. Is from newest update as far I read and heard.)
And adding to chubby, is negative status. Lower stamina and jump. (Idk exactly what means, I have only one run that i managed get that status.)
To saying, I get desert two times. One by drill (died from overheat), and second what I prefer call it "natural" (this was death by landmines, two of them for being specific. Sneaky little bastards.)
Both wasn't best runs, but i managed get pretty low.