Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

hey, what a relaxing game! i think i got perfect score? 75? Also got the "bad ending" the first time xd.  I'm really curious about the score system. I actually did a jam game a couple years back with a similar system (drawing instead of flying) and it was a DISASTER and everyone started drawing "bad" things. So how do you do it? is it like a grid? turning number? number of traces ? MACHINE LEARNING?  The graphics could be a little more high res but the important part (sky and the smoke dissipating) are nicelly done and i like them. The remote control moving is a really nice detail. Nice work guys, i liked it!

(+1)

The detection system was a package we imported and kept tinkering with to fit the game. What it essentially does on a base level is allow you to enter symbols into the database under an ID, and then the code uses a mix of stroke count, curvature, number of points, and the general motion of drawing to see which input was the closest to the database. We messed with that so that there's a base level percentage of accuracy the player has to hit to get a drawing right, and we also had to draw several versions of every message so that the judging would be fair and account for the different ways players would draw every message. It was definitely the most challenging part of the game to get working. Also you did in fact get a perfect score, I don't think any of us managed to get a score that high, great job and thanks for playing our game!