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(+1)

Nice take on the theme. I do like the game as a physics based "platformer".

However, the issue for me is that the controls feel too unforgiving. It requires the player to be incredibly precise with their mouse clicks in an already difficult momentum based game. I got ok at it after trying a while, but not after feeling quite frustrated with it.

Thank you for playing! 

I'll iterate and notably i'll add the tricks from GMTK's video on celeste's movement.

Thank you for the feedback!