I like the premise here a lot, im a fan of how the ghost pattern essentially "forces" you to use the next music loop to survive the volume of ghosts. i do think some polish could do this game good though, specifically some indicator of when exactly the beats are visually would be very nice (and it would also make the game accessible for people who are hard of hearing ;b)
Art-wise aside from the assets being a little basic i do think the art direction itself could be a little better, right now its all a bit disconnected, id like to see a specific style of music played, with a connected visual style, such as having a minimalistic tron-esque art style with electronic music for example, although the enviroment switching IS very charming.
Viewing post in Blast-Loop Beats jam comments
Thank you! Jsyk, there is an indicator of where the beats are visually, it's the bobbing motion of the ghosts.
As for the style of music, I will admit to being more interested in making music for characters and environments rather than for specific styles.
The speed the ghosts come at scales up as you speed up the song at a constant rate so it doesn't actually make it any more survivable. Faster songs just dramatically increase your scoring potential.
Thank you for playing, I'm glad you enjoyed it :)