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Gave this a run last night with two buddies... was a good time. Med difficulty with 3 soldiers was a bit too easy so we will ramp it up in our next drop. Question: Speed seems like a better option to have more in since it serves the same function as Armor but Speed also allows you to move faster. Unless you want to Tank and have the high stats in Speed and Armor. is that right?

I would love to see this game built out some more, lots of potential. Thanks for making and offering it in a bundle.

Thanks for playing (and reporting back with how it went)! I would definitely like to expand it out further down the line. I have some notes for a proper campaign of missions (and I'd want to touch up and expand the rules a bit too). Sometime!


You're generally right on the Speed vs Armor front. You can tank by getting high numbers in both but Speed, with what's there now, is typically the optimal play. That's something I'd build another bonus around for Armor in a v2, for sure!

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I have another question for you. When a soldier dies and is reinforced, do they have their soldier ability/resupply refreshed as well along with ammo or does that stay on the same refresh rate prior to KIA?

That's a great question and definitely an edge case I should include in the updates rules. My initial thoughts is that the refresh rates should stay the same as prior to KIA (since they often represent stuff happening around the soldiers from the dropship above and such). Also, that keeps there from being times it may be more advantageous to die and reinforce, which seems silly.

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Thats a good point, you don't want it to be a tactical decision so maybe only Ammo refreshes.