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Next Stop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1584 | 3.733 | 3.733 |
| Enjoyment | #1943 | 3.400 | 3.400 |
| Narrative | #2046 | 2.800 | 2.800 |
| Audio | #2624 | 3.067 | 3.067 |
| Creativity | #4233 | 3.200 | 3.200 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a short progression loop progressinng through a growing, looping train
(Optional) Please credit all assets you've used
All code, sprites and animations made by Data and Pluto, music done by Nidu.
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Comments
really nice! a little more variety in the available rooms could have been nice, but overall a fun game!
You have no idea how much i agree 😭😭, the final version ended up with only half of the rooms available to play due to a code error by me, lol 😭😭. The other ones were much more diverse too.
Combat was pretty satosfying when you got the rhythm down!
I liked the art style and the variety in enemy types kept things interesting!
i love the art style. its like samus and fantasy mixed. Satisfying slice controls, great combat.
The controls were really satisfying to use, very Hollow Knighty. The difficulty progression was kind of messy, felt like it was impossible not to take damage in every room at a certain point which is only doable because of your heal move.
That's fair hahaha🫠. We planned on adding way more spells but difficulties in uploading made us have to cut back a lot of the content. Also yeah, hollow knight was very much our main melee combat inspiration hehe
fun game not much to say nICE
Really fun! Combat is satisfying
Yoo man, i loved the art and the sounds, interesting loop of gameplay, i like it ^^