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Hey, Galadan, thanks a ton for the thoughtful feedback — seriously appreciate you taking the time to write all that!


You're absolutely right on both points. The missing input queue makes tight jumps way harsher than intended, and that bullet bug... yeah, that one hurts. Haha!


This is a jam game made in just 2 days, so I had to rush through some things. No excuses or anything, it's still my fault, but I’m really glad the core experience still landed for you.


Glad you made it to the red phase. that’s no small feat.