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(+1)

easy to understand hard as hell to master, almost a perfect execution of the browser rage game style, but with only 2 major flaws holding it back.
-first, the lack of any input que means your jump wont register if you clicked 0.1ms earlier than you landed, which is vital when the jumps require timings as precise as these.
-second, a bug where the bullets didnt reset after clearing a stage was the only reason i never got past the blue phase as i die to the bullets as soon as i spawn into the next stage.

other than that, the presentation while minimal is just right for a game like this really, and the music definetly helped build hype when i got past the red phase (which btw you might want to credit the original song & artist)

overall simple but challenging game.

Hey, Galadan, thanks a ton for the thoughtful feedback — seriously appreciate you taking the time to write all that!


You're absolutely right on both points. The missing input queue makes tight jumps way harsher than intended, and that bullet bug... yeah, that one hurts. Haha!


This is a jam game made in just 2 days, so I had to rush through some things. No excuses or anything, it's still my fault, but I’m really glad the core experience still landed for you.


Glad you made it to the red phase. that’s no small feat.