Like everyone else, this is a great idea. For your next iteration I have a suggestion. Have a grid on the floor or in the background that allows the player to plan out moves. Some unit of measurement would help me plan jumps and amounts to move a lot more effectively than trail and error and makes the player feel clever for figuring out the loop needed to succeed instead of it feeling more lucky.
Again, great idea, would come back if you updated it after the jam. Would also appreciate a play of my game as well as any feedback you have :)