Awesome chiptunes (the title screen one went surprisingly long) and charming Gameboy graphics. Blending Tetris-style falling but with the objective of cramming as many high-value blocks as you can rather than clearing rows feels like a great concept to me.
Can confirm that sometimes the game will skip showing your score without you seemingly pressing anything, though I haven't been able to reproduce it, but it does happen for certain if you happen to be holding anything to move a piece when you game over. There's some wonky behavior with mining downwards, but nothing that would matter unless you were purposefully trying to break the game: https://files.catbox.moe/dyt88p.mp4 Also a small silly oversight, but trying to move diagonally makes the player character slide around without the sprite animating.
