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Awesome chiptunes (the title screen one went surprisingly long) and charming Gameboy graphics. Blending Tetris-style falling but with the objective of cramming as many high-value blocks as you can rather than clearing rows feels like a great concept to me.

Can confirm that sometimes the game will skip showing your score without you seemingly pressing anything, though I haven't been able to reproduce it, but it does happen for certain if you happen to be holding anything to move a piece when you game over. There's some wonky behavior with mining downwards, but nothing that would matter unless you were purposefully trying to break the game: https://files.catbox.moe/dyt88p.mp4 Also a small silly oversight, but trying to move diagonally makes the player character slide around without the sprite animating.


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Thank you so much for your feedback! Also yes, my teammate Taz did an awesome job with the music! And I had a lot of fun making all the art and animations!
That video is hilarious, lol! Thank you for sharing those bugs. I'd seen a few people report the score screen not showing, and that will definitely get patched up in a future update. This is the first time I've seen a collision issue though, so I appreciate you reporting that the player can glitch through walls! Hadn't seen that one before. 

I'm really glad you enjoyed playing, thank you so much for your time and feedback! 

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I feel honored that my music is complimented by someone named after an instrument and has a PFP of the goat Zero............................
Heheh, yes the title theme is very intentionally lengthy. It was going to be even longer, before I realized we had two-hours left before the deadline! XD
I'm sure the inspiration of the music is crystal clear.