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I don't get why all of you so like to make precision platformers. 

So couple of em feedbacks for you for future

If your game requires pixel-perfect jumps never ever make two pixel wide outline on tiles edges. Especially on 8x8 grid you have, its like a quarter of a tile. Players want contrast, to surely know where platform ends. 

You really need to fix your camera scaling. It isn't right when it can become  less than a room or more than a room. In godot you probably need to check Scaling Mode in Project->Properties and change it from "Viewport" to "Canvas" or "None", at least start from there.

alright good luck

Thanks for the brutally honest reviews lol. Those things are already on my to do list. Working on it, sir.