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(+1)

This is such a cool game!

The main mechanic is highly polished across all aspects: game feel, art, audio, feedback, everything. That makes it so satisfying to complete a loop and it adds to that "I want more" feeling. Really well executed!

The synthwave aesthetic I think is an accurate decision for a game about drawing lines. It makes for great synergy.

It's a no-brainer for why this idea fits into the theme. Yet, despite being simple, it's so well executed that instead of lessening the experience, it actually adds to it. That's a cool lesson to learn as a jammer.

I only found one balance issue which was that bosses were pretty easy to beat if I drew giant rectangles that fit the entire screen. The only boss that gave me trouble with that was the last one because it spawned little corruption circles. Maybe a similar strategy in a lessened version can be applied to the earlier bosses? Or maybe it can be fixed rule-wise (you can't make loops that are too big).

Other than that, very solid entry for the jam. This is a great game.

Congratulations!

(+1)

Wow, your kind words really mean a lot to me! Particularly coming from one of the developers of my favorite game so far this Jam!

You caught us! The main secret to succeeding with our game is definitely "draw bigger circles!" Sometimes it feels like a cheat code, haha. So we definitely didn't nail the balance of the game, but on the other hand, it seems like many of our players didn't discover this trick, so we probably could have telegraphed it more, maybe through more careful design of the first boss.

You must have fought Nullframe "Neon Oblivion" as your final boss! He was designed by one of my co-developers, and he is easily my favorite boss in the game. I'm glad you got him as your random selection. Great idea to take his Corruption spawning ability and add smaller versions of that to the other bosses, that will help balance the "draw bigger circles" strategy.

Thanks again for taking the time to play our game and share your detailed feedback. It really made my day! Lots of respect for you and your teammates.

I only had the balance issue during the two first bosses. During normal gameplay there were so many corruption circles that the giant circle strategy was not viable, at least for me, so it forced me to be more careful about where I draw the circles. So it didn't ruin the experience at all for me :) I still really enjoyed it! Besides, it was not an easy strategy to find and it would be unrealistic to expect a jam game to be completely balanced, given our time restriction. It was a very small issue.

So happy to know our game is your favorite of the jam so far! Lots of respect for your team too. You built a highly engaging game :)