Ngl I expected loop interpretations like this game to be more common in this jam, but they're rarer than I thought.
It's a nice game with a system that can definitely lend itself to expansion in a post-jam update. I'd recommend making it so you can see what enemies intend to do during your turn (like how Slay The Spire does it), that way there's an added strategical element as the player can plan around the enemies instead of just hoping they'll do something specific. The sort of comic book style of the cutscenes is really unique, and the music goes really hard.
P.S. I'm either really stupid or I'm unable to find the boss music on Snake's YouTube channel. If it's on there, please tell me the title - it's by far my favorite track in this game!