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(1 edit) (+1)

Absolutely stellar work! Really really enjoyed how the game just flowed! 

The most minor of nitpicks I have are: The first levels it felt almost too slow to get back to where I needed the track to be if I messed something up. 

Putting one false note and having to redo everything did not always feel great. Maybe an undo last note would be nice without trivializing it completely?

Maybe there would be a better character sprite than something that either reminds me of a bullet or of a condom. 😅

Being able to walk on notes while they are being placed trivialized a few parts. Maybe they should just become solid after they are really placed and you can ensure that they are "legal"?

Oh and maybe another keylayout? maybe something like 1-4 and q-t. 1-8 felt a little stretched at times and I often missed the key I actually intended. You could maybe make the number keys treble clef and the letter keys bass?

The deafening effect while in the no music zone is super stunning I love all the care you put into it. Hearing a song you yourself wrote at the end of each track is really amazing! 

(+1)

thank you for that feedback!! im working on a small update that will include speedrun timers and a bunch of little gameplay tweaks that i hope will make the platforming feel better. i spent a lot of time getting the audio and note-platforms right as compared to the player and movement, so i needed to address a few things. the player sprite was a little white blob as a placeholder for the longest time and i just could not figure out what i wanted it to become, so i just made it a slightly more detailed white blob 😭😭.

if i do another update, i will probably make a totally new player sprite because i agree it kind of sticks out hahaha. i also would like to make the note-keys rebindable, or at least a toggle for a two-rows option similar to what you describe.

thanks again for playing and for writing up these thoughts!! i really appreciate it.