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I watched the host play this game, and was instantly intrigued. The art style and characters was immediately immersive for me.

During the lore, I had a hard time reading the purple text from the characters standing in front of the door.

Once in the game, it was really fun to watch him hop around and smash stuff. You’d think with the title of the game you wouldn’t want to make a mess, so having the point of the game to actually make a mess was a hilarious twist.

This game has serious potential. Maybe there could be other patrons in the bar that get upset with you for trashing their meal/beverage and could go after you.

Great work, I think you’re onto something here!

(+1)

Thank you very much for the feedback. I've been busy jotting down notes on everyone's feedback, and I've got plenty of stuff to improve.  I agree that having some sort of goal or obstacle would be good to give the player a bit more direction, something to work towards.

Another thing I had considered was to implement some sort of leaderboard and have people try to beat each other's scores (currently the room is procedurally generated every time you start a new game, but it could be easily modified so that players can provide a specific seed if one turns out to be particularly challenging or interesting).

Now I just need to find the time to implement all of these ideas. =)