
Alright, I made it to a million points and gave up, because I think it was going to go for a while, haha.
I really like the art and music in this, especially that gorgeous title screen. The alien theming is neat as well. You’ve got a great take on the “loop” theme - the gameplay and challenge is built around the concept of a loop, so you really have to engage with the theme to do well.
I think maybe the game is too easy? The hazards are slow and non-threatening, and unless you’re really sloppy at platforming, the planet tends to grow evenly without too many hazards. Later on I did start getting tall pillars that echoed the places I jumped a lot, but I just kept building them up. Once in a while I would fall down into a pit, but it’s pretty quick to climb back out - and actually overhangs can be useful for avoiding the hazards, lol. I eventually quit because I think the only way I would die is losing focus. The game could really do with some more hazards to make your planet’s shape matter more, and maybe some more evolution as the game goes on. I would’ve played for longer if some new hazards or mechanics started showing up, or if my bumpy planet began to be a real challenge!
Overall, this is a really concise and focused take on the theme (and another space game, which is fun to see!). Great work!