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Somehow it holds me in. It's hard to say what's the optimal strategy and that's why you can't just optimize fun out of the game. I wish there were more content, maybe different worlds with different core mechanics. And also I respect the use of raylib instead of an engine. It makes the game 1MB instead of usual 100MB.
PS: You don't need .lib file in the archive because it's already inside of your .exe (aka statically linked).

ah, i see. Thanks for the insights

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perhaps it's because there's too few nodes. Alas, for the next game, maybe i can execute more creative idea.