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nice soundtrack and artwork. the controls is a bit.. unique ;)

Yeah, the controls definitely have a bit of a learning curve. We wanted the mouse and the player movement to both be equally important to influencing the quill motion, in order to keep the gameplay dynamic and force the player to really think about positioning.

Copying from another comment I made earlier, you basically have 4 main options. Roughly from easiest to hardest they are:

  1. Just run in a circle around the enemies while dragging the quill with you.
  2. Make most of a circle and then throw the quill across to finish the loop (holding the mouse button makes it go further).
  3. Make most of a circle and then dash across to finish the loop. You do have I-frames during the dash so it’s a good tool in your arsenal.
  4. This is the hardest one, but also the most satisfying. Get some momentum by dragging the pen within your spell circle radius, and then click and hold to let it fly. The pen will make its way back to you, but by moving somewhat perpendicular to the direction you threw it and adjusting your aim direction you can make it take more of a looping flight path. It is even possible to get it to miss you on the return and orbit a bit (but you must keep holding the mouse button to do that).

There are some GIFs on the upload page which demonstrate some of these techniques.

Thanks for playing!

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ahh did not realize about clicking increasing range. maybe controller works better for me.

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Unfortunately we ran out of time for controller support. But yeah, I recommend approach #2 from my list above, as the most intuitive way to close loops. Basically throwing your quill at the tail of your ink line to close the loop you are dragging out. Approach #4 can lead to some really dynamic gameplay but is tough to pull off.