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The idea and execution is spot-on. Really good. From a game design perspective maybe requiring the user to wait is not the best, don’t have any better ideas though. Enjoyed it a lot!

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Thank you! I defs agree with you there. The pause on the third level is intended to slow the game right down so the player can ‘plan’ their path. In an ideal world, I’d probs have an animation, or a screen glitch, or a voice line… but it was a little out of scope for this jam.