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elso

68
Posts
5
Followers
A member registered Apr 08, 2023 · View creator page →

Creator of

Recent community posts

Wow everything about this game is soooo good! So satisfying with the mechanics, sound and visuals.

Wow such a professional game! unfortunately i got bugged out by the menus a bit :(

So simple but really fun!

Such a brilliant and fun game!

Really intuitive and fun!

Really promising and really good for your first game!

Thank you!

Loved this idea! I just think the overlapping movement mechanic where to turn left it makes the disc go up right and then left made it a little tricky to maneuver in tight spaces. Such a neat idea though and really good for your first game!

I liked how the pacing let you really think about stuff. It might be beneficial to make it clear what kind of game it is at the start because I was busy thinking about what the 'core' mechanic was instead of the message which is what I think you were going for. Really good for your first game though! Look forward to seeing what you come up with in the future!

Thank you for the kind words and thank you for giving it a shot! (I would also be sus of such a large file).

Such a creative and engaging idea!

Loved the visual style but unfortunately I found the jumping between planets extremely finicky, idk if I'm playing the game wrong or something so if I am I'm happy to try again lol.

I absolutely loved the menu screen and the distinct visual style! Really good work for your first game!

Really cool and super polished for a game jam!

Nice idea and looks great!

Really creative and soooo fun!

Really enjoyable chill game!

I liked the problem solving needed and how you gave hints as well for when I got stuck (lol). 

Such a creative and well executed idea! Loved all the juice and how satisfying it all was!

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Thanks for playing! 

I defs agree with you on the file size, only realised when I finally had to submit lol. Am a little burnt out to fix it right away tho :(

Thank you for playing and enjoying! Unfortunately the first 4 levels were done as a 'proof of concept' while I was starting the game and the last one was literally made just before I submitted so the level design didn't have as much love put into it. I asked in your game if the level design was difficult and you said no which surprised me because mine took quite a bit of thinking and trying to make sure that it had somewhat of an 'intended' solution which made it difficult to mass produce levels. I'm sure with time though there could be many more puzzles with much more interesting solutions. But we'll see what happens after the jam.

I defs agree with you, we'll see what happens after this jam. Thanks for playing!

Thank you! Exactly what I was going for!

Wow! such a creative and well polished puzzle. Had me playing the most out of all the other games I've played this jam. Must have been very difficult and brain scratching to come up with these puzzles haha. Also liked how the mechanics were introduced, very intuitive!

I don't think I've ever played a racing game as an isometric game before but it was pretty cool (a little trippy too). Got lost a bit on the branching area haha.

Such a fun and creative puzzle game and super addictive! I think I solved some puzzles not the intended way. 

Clean design and interesting take on the theme/tetris!

Really interesting concept and super replayable. 

Initally I thought that I was supposed to click them as fast as possible but after I slowed it down a little, it became an intersting game with some strategy. I think the time limit is a little stiff especially for newer players

Good execution on this concept, I think that there was alot of guessing as to how long you had to stand on a button for and if you had to redo it, youd have to stand on it again for a while which was a little frustrating.

Absolutely brilliant game! The controls for me really stood out, it's not often that the controls can enhance the player experience but it really did for me!

I've seen a couple takes with this exact mechanic this game jam but because of how the interactions work with the player and the clones, it feels completely unique. Really interesting gameplay and also challenging the further the game progresses.

Well polished game! Game loop super satisfying, and the audio and visuals mesh well with the mechanics. 

Really cool game made in a short amount of time. I think the game could have a much better experience with a clear goal (just a flag would be enough). The first time I played it, I reached the 'end' then got respawned and thought i died and the game bugged out. 

Pretty game but not enough feedback to the player so I got stuck just pressing the highlighted levers and nothing happening.

The mechanics were really cool, the level design of the one where the button is introduced was exemplary however from there, the level design got too complicated.

Thank you! It was important to me that there was a bit of a silly aspect to the game and also that it was satisfying to actually win. 

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Thank you! I defs agree with you there. The pause on the third level is intended to slow the game right down so the player can ‘plan’ their path. In an ideal world, I’d probs have an animation, or a screen glitch, or a voice line… but it was a little out of scope for this jam.

really visually striking and fast paced, real change from other platformers.

Really cute game and really satisfying and rewarding to play and complete.