Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

@satyrgames
What was the hardest part about making this game? Would you have done anything differently? What are the plans for the future for this franchise?

- The hardest part was balancing the content for 3 different routes.

- Yes would have made the game more fluid (no route lock)

- MBD sequel :)