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Time Dancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #720 | 4.100 | 4.100 |
| Narrative | #1113 | 3.225 | 3.225 |
| Audio | #1541 | 3.350 | 3.350 |
| Enjoyment | #1702 | 3.475 | 3.475 |
| Creativity | #2412 | 3.625 | 3.625 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You bring powerups back from a time loop, creating a feedback loop. There are a handful of other loops as well. See if you can find them all!
(Optional) Please credit all assets you've used
There is a credits screen. It has credits on it.
(Optional) What would you like to be called if GMTK features your game?
Studio Pen Dragon
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Comments
Congratulations on the project! Good job!
Great concept and execution, with outstanding artwork! My only small suggestion is that the character jitters a bit when moving - otherwise, it’s a fantastic game!
tbh i don't have the motor skills for this kind of game but the few times i failed were fun nontheless and I appreciate that XD Responsive, pretty, and satisfying to play, props to the team !
Great art, fun concept, and fun powerups. I enjoyed finding each of the powerups throughout the stage and experimenting with which to go for in fighting the boss. The boss fight itself could be more interesting, maybe a larger room with more space and platforms for maneuverability. Otherwise the dash and extra jump powerups are more detrimental than helpful there. Love the choice of chakrams as the weapon.
Conceptually interesting, and like many commenters below, I found it annoying to not know how much damage I needed to deal to the boss. I hit 8 times (without any damage boosts) and still didn't defeat it.
art and animation amazing
The art style is great, the animation is smooth, and the music fits perfectly — it’s super addictive(Sorry for the clunky translation — thanks for understanding!)
The language doesn't seem clunky at all, but even if it did, we'd still be grateful for the kind words.