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Right, I'll add an option to change sensitivity in the start and pause menu. I slowed it down to give it more of a slow stompy mech type feel, but I also have quite a sensitive mouse as is, so the default is probably a little low for most other mouses.

I'll also increase the player's health for the full release. Was trying to balance for the 1 vs 1, but I'll be adding more enemies into the full game so it will definitely be needed. Maybe I could add a self-heal mode on the mech to either recharge health over time, or have the player activate it leaving them motionless and vulnerable while the mech is repaired 🤔

Got me thinking, so thank you very much for the feedback ♥