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Fun to see another game like this with asteroids like controls. The best way I found in your game to draw loops was to move slow by feathering the acceleration. In my game I added a lot of friction in the directions that you’re not pointed to make movement feel more precise.

Thanks! Yeah I've been having fun finding and  playing the different variations of this mechanic :) . Thanks for the suggestion. Seems like the controls will need a bit of tweaking and experimentation to get the right feel and control based on most of the comments.