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(2 edits)

The balls are AnimatableBody2D nodes.

I use tweens to change their positions.

On the X axis, the ball always travels the same distance, that's why it always lands on the other hand.

The Y axis is what changes relative to the time you keep the input pressed before releasing it.

Every time you throw a ball, a manager changes which hand is currently active.

That's basically it :D

Thank you

I get the logic, but I’ve spent the whole day on it and it’s still not working. Basically, I’ve already made it so they can be thrown, but the juggling itself is pretty bad either you have to spam it, or it feels more visual than actually timing-based. I just want to add juggling to my game instead of just tapping, but it’s not as easy as I thought

Basically, today it’s my second day working on the throw alternation, and I still can’t figure it out I either get a game over, or the throws aren’t in the right order, and so on, haha