Hey Vhoyer. Just watched the video. Thanks for the valuable feedback
Yeah, the frustration of having to wait for the next loop is kind of a cursed problem that came from the core design. I did anticipate but did not find time to design a solution and implement. The three ghost lanes could be a great simplification! Also, I think the level itself could be easier, (including the energy economics, making the mic break by itself a less often event) I didn't have a lot of time for playtesting the difficulty :( maybe it is a good learning for the next jam already, reserving even more time to playtest (and maybe find someone else to work with could speed up the development as well haha)
Your video was really really valuable! Thanks a lot for the time and the effort o/