Congrats on finishing the game!
I love the way your dialogue between two character and I certainly did have fun playing through it.
Though I have a few feedback on it.
1/ Polish: The game isn't too polish, which is fine for a game jam. But it would be nice to add more polish to your normal actions and dials back on some special effects.
Effects should be used for a purpose and not because they are cool.
2/ The Narrative:
A/ The Hook and Promise
I am definitely hooked by the narrative promised at the start and the first puzzle. However, as I enter the second puzzle and experience the rest of the game. It feels disconnecting to the promise.
At first, I though the PC (me) would try to figure out how to escape, not murdering the wizard. Which is considered in literature or story telling as something to avoid, as betraying your initial premise usualy doesn't lead to a good sastisfactory playthrough.
B/ The Connection to the Gameplay (or Ludonarrative Dissonance)
The gameplay makes me feel powerful, and not being trapped by this scary wizard told from the start. It doesn't make me feel smart of outsmarting the wizard (Credits where credti is due. In the first puzzle, that part is very well done and makes me feels smart).
My advice is to dial down the violence and try to make a game more toward outsmarting the wizard.
//
Overall, a pretty fun story-driven game. 4.5/10
Ideas: 6/10
-Fun: 6/10
-Potential: 6/10
Excution: 3/10
-Game Feel / Polish: 2/10
-Game Flow / Difficulty : 4/10