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(1 edit)

Never seen other people making too much corruption/latex stuff.
I've made a whole ton of worlds just using the themes corruptiontransformationslimefutanari, etc (but not the bondage-esque nature of ZXC's works). I could never figure out exactly the right formula for describing the exact kind and process of transformation being presented. If I could get that, making latex scenarios would be much easier, but I haven't found it yet.

Most of my scenarios are based off of whatever images or comics I find interesting, but not really games, however I have played most of the RPG Maker-based tf and tg games including Latex Dungeon.
I haven't made any scenarios directly based off of any of the RPG Maker or zxc games, nor even any "Go through X, find Y, defeat Z" scenarios, but I've drawn lots of inspiration from their work.

I don't really have much motive to make anything really much like them(Unless I get a really great template and descriptors for the AI which make it game-like but playable enough), but I do have scenarios you can edit/alter to your fitting that probably have close enough base entities and formatting that would make it much easier to actually come to fruition. Check out these for some inspiration maybe in a good order:

  1. The whole of the slime_mall_world scenarios, 01400, and the individual 014XX worlds.
  2. 19004. rubber_factory_world, I tried for a while with this one but never got very far.
  3. 2600X. trap_cursed_dungeon_world, almost a close scenario but not really. Not enough depravity.

I dunno, I never really focused on the game side of things, and Formamorph is somewhat limited when making more gamey mechanics like encounters, multiple enemies, etc. You can find all the rest of the misc world I've made here: GDrive.

If you can specify what kind of scenario you exactly want (Overview, goals, locations, entities(with pictures preferably)) I can fashion something, but alas due to AI context and Formamorph's not a game engine software limitations, replicating of zxc's style of having multiple bad ends and various specialized encounters in a specific descriptive and visual format (without changing pictures) is hard.

i don't see formamorph as a game engine but rather as a AI simulator. You give it a context as complex as you want and it tries to bring it to life

i'm using a code ripped and edited from Entwinted Verdancy (FireyLion previous game) if you want to try and use it as a base or see what could be improved.

If you want specifications to starts from 0:

Objective: try to not get transformed into a host of the latex entities (like the enemies of Latex Dungeon)

Entities: latex blobs, the color indicates what shape they prefer. (Purple: animals/none. Red: tentacles. Etc)

Body modification: after or during an encounter your body is modified, similar to the infestation level on your character in Latex Dungeon.

I don't mind the images, endings or other stuff so you that's on you to decide.

Thanks for your cooperation.