Never seen other people making too much corruption/latex stuff.
I've made a whole ton of worlds just using the themes corruption, transformation, slime, futanari, etc (but not the bondage-esque nature of ZXC's works). I could never figure out exactly the right formula for describing the exact kind and process of transformation being presented. If I could get that, making latex scenarios would be much easier, but I haven't found it yet.
Most of my scenarios are based off of whatever images or comics I find interesting, but not really games, however I have played most of the RPG Maker-based tf and tg games including Latex Dungeon.
I haven't made any scenarios directly based off of any of the RPG Maker or zxc games, nor even any "Go through X, find Y, defeat Z" scenarios, but I've drawn lots of inspiration from their work.
I don't really have much motive to make anything really much like them(Unless I get a really great template and descriptors for the AI which make it game-like but playable enough), but I do have scenarios you can edit/alter to your fitting that probably have close enough base entities and formatting that would make it much easier to actually come to fruition. Check out these for some inspiration maybe in a good order:
- The whole of the slime_mall_world scenarios, 01400, and the individual 014XX worlds.
- 19004. rubber_factory_world, I tried for a while with this one but never got very far.
- 2600X. trap_cursed_dungeon_world, almost a close scenario but not really. Not enough depravity.
I dunno, I never really focused on the game side of things, and Formamorph is somewhat limited when making more gamey mechanics like encounters, multiple enemies, etc. You can find all the rest of the misc world I've made here: GDrive.