nvm i found a way while messing around with a different context and the Dictionary tab.
ELchaskibum
Recent community posts
I want to add different categories of Traits so the player can choose a "Main Trait" (like a class, for example) and then extra modifiers for it (starting inventory or race, for example), but i can't make it work.
I've tried to specify diffetent Trait categories on the Overview and Traits tabs but the game only recognizes one type of trait.
If anyone knows how to separate Traits, i'd like to know.
it happened to me at leats twice now. I open up the game from the browser, since i play in mobile, and all worlds i downloaded and made from 0 are gone and the game loads in the "defaults".
Idk why happened, i was logged in. I want to know if someone knows what happen or at least knows a way to make a "backup" of your worlds without posting them, since worlds aren't shared between devices. So if i replicate the worlds and download them on pc, they are stuck in pc, they won't appear in my phone.
i don't see formamorph as a game engine but rather as a AI simulator. You give it a context as complex as you want and it tries to bring it to life
i'm using a code ripped and edited from Entwinted Verdancy (FireyLion previous game) if you want to try and use it as a base or see what could be improved.
If you want specifications to starts from 0:
Objective: try to not get transformed into a host of the latex entities (like the enemies of Latex Dungeon)
Entities: latex blobs, the color indicates what shape they prefer. (Purple: animals/none. Red: tentacles. Etc)
Body modification: after or during an encounter your body is modified, similar to the infestation level on your character in Latex Dungeon.
I don't mind the images, endings or other stuff so you that's on you to decide.
Thanks for your cooperation.