Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really love the flowing movement.
This is going to sound strange - but I think you can remove the left mouse button.
It felt so much more satisfying, and looked so much prettier, when I was snaking around the sky like some sort of celestial serpent (although, this made the levels harder).
I also love how such a simple idea can make things so complicated in non-obvious ways.
:)

One thing that I would suggest changing is the hitbox for the big wide laser beam.
On level 10, I died instantly, even though I was at the top of the screen, the ship was at the bottom, and (visually) the beam hadn't hit me yet - I should have had *just* enough time to escape.
I suspect that when the beam activates, you just turn on a collision rectangle that covers the whole area it will cover?

First of all, thank you so much for playing my game! I agree with most of the reviews, and people were using RMB rather than LMB, so I think I will do some tweaks to balance it out! For level 10, I did check that the collision was directly enabled when the enemy shoots laser, so for that I am extremely sorry, and will fix that after the game jam ends. Thanks again for this cool review and cheers a lot!