Thanks for playing Ahintoflime ^^
Yeah agreed that the variety in terms of encounters and level design’s a bit lacking hopefully i can do better next time, i was inspired by the Valken series for this but i gotta admit i don’t really know how i could implement a similar shield mechanic so that’s why it’s a bit lacking on that front as well, i also admit i’ve overscoped a bit and maybe lost a bit too much time making weapons and the split screen related stuff :(
Granted as well the larger enemies are a bit too exploitable, their aiming system is a bit experimental and caused a bit of trouble so in order to not risk breaking anything i left them as they ended up to make it in time for the jam. The ammo system was also a bit of a late addition so i didn’t quite balance the ammo pools of most weapon properly to avoid running out in critical situations my bad -_-
Glad you liked the industrial look and train levels though :)