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fairly good game. The audio was at a good volume. I understand the going home part for narrative reasons and to make it fit the theme however its whole purpose seems to be to just limit the player, I think it would make sense if it was a scenario where you had to make x amount of money in x amount of days in which case it can add to the game but as it is, the game would feel better if you didn't have to go back to the house each day and it wouldn't really sacrifice the narrative if there just wasn't days as it isn't something the player would think of. would also be nice if buttons could also work for movement  as clicking becomes annoying after a while. I also done the 7 vases and was going to do the last challenge but the antidote got stolen and no way of getting thyme it seems  so gave up.

(+1)

Thanks for the indepth review and feedback! Yeah, I'll definitely tweak the days system, perhaps simply making the days longer could make the experience smoother. I'll add a +1 to the challenges, even the last challenge, getting the antidote stolen is a bug that'll get fixed in a postjam update (in addition to some more polish)