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First of all, thanks for your deep feedback! :D 

I don’t think I could get discouraged by a criticism like this one, you even give a review on the Itch page hahaha

I think I’ll just add a comment in the points I think I could say something more than just “I didn’t have time” and well, didn’t help I misread the end date for being too tired and used 3 out of the 4 days I had xD

Also because I agree with a variety of points, it shows the game is very unpolished in simple or basic stuff so there isn’t much I could say outside that I’ll try to fix it


About the main menu song, that white noise came with the “instrument” I picked, I chose it only because it gave me the mental image that the song is always playing but the communication got cut for a moment leading to that noise, there are better ways to do it but that’s why it sounds like that.

In general about the songs, I couldn’t put much time on them. I made all 3 in like 2 hours where I spent more time finding a sound that could sound decent but then when I mixed them sounded bad, and I couldn’t spend more time because I was running out of time

About the jump sound, yeah, I agree it can start being annoying but since I was going to make an annoying game, I let it be for now


Originally the game would be different and not just a rage bait, but I couldn’t make the physics as I wanted so I opted to make it annoying, like those 3 parts where the spring can make you repeat the section or the whole game, dumb and blind jumps. I almost don’t upload the game for the actual annoying bug that the woods don’t break at times but I decided to only because I did the visuals for a game and see where it can go if I made a “decent” capsule/game page knowing it’s a bad game that is away from the game I really wanted

The slippery movement, I wanted that if you have lots of speed in one direction you can’t go the opposite way in an instant. I agree that it’s weird isn’t the same when you start the movement. The whole physics part is a mess right now, I even couldn’t make this ball make a loop and got too focused on it that when I see my time left, I just decided to make a level, first it would be normal but then I saw that I was missing a lot of implementations in the movement and for it, the level would end up dull and flat, so I went with the rage bait to use the props I already did. I agree that it can be boring to redo the level, it’s the same point the game I got inspired by suffers from after some time, and even if this is a bit rage baiting, could be better and I thought about it from some comments in the past days


The woods were meant to be just speedchecks at the end of the level/section, not like this where you see it all the time, and the boxes that kill all your movement would be just stoppers in areas where I want the player to fully stop and not fall or even platforms where you can stand on. Knowing that, I use them the way I did because it’s annoying hahaha

I’ll be continuing this game because I at least want to make it as I originally thought, it would let me learn more about this kind of game design but I don’t think that a playable version of that game will be out soon, I agree could be fun to play if the mechanincs are polished and not used like in this "prototype"


I really appreciate that you speak about what you didn’t like in an honest way. And thanks for giving my game a play! :)

(+1)

you're welcome! i always try to be honest and give detailed feedback for jam games when i can, glad to hear you'll be continuing it!